Course Name | Game Theory |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
IE 361 | Fall/Spring | 3 | 0 | 3 | 6 |
Prerequisites |
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Course Language | English | |||||||||||
Course Type | Elective | |||||||||||
Course Level | First Cycle | |||||||||||
Mode of Delivery | - | |||||||||||
Teaching Methods and Techniques of the Course | Lecture / Presentation | |||||||||||
Course Coordinator | ||||||||||||
Course Lecturer(s) | ||||||||||||
Assistant(s) | - |
Course Objectives | The aim of the course is to provide you with sufficient knowledge of game theory tounderstand strategic interactions among people or organizations in order to maximizetheir own payoffs. |
Learning Outcomes | The students who succeeded in this course;
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Course Description | Elements of a Game and Payoffs Games, Prisoner's dilemma,Intro to ComlabGames Software, Strategies, Sequential Move Games, Risk and Probabilities, Simultaneous Move Games, Nash Theory, Incomplete Information Games |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction to Game Theory. Elements of a game theory | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
2 | TwoPerson zerosum games | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
3 | Thinking Strategically: Strategies, Dominant Strategies, Strictly dominant strategies | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
4 | Sequential Move Games | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
5 | Simultaneous Move Games:Mixed Strategies, Best Response Functions | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
6 | Prisoner's Dilemma | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
7 | Review for Midterm | |
8 | Nash Theory, Nash Equilibrium | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
9 | Applications of Nash Equilibrium | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
10 | NPerson Games | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
11 | Sequential vs. Simultaneous Move,Subgame Perfection, Repeated Games | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
12 | Incomplete Information Games, Signaling, Market Games | A Guide to Game Theory, Fiona Carmichael, Practice Hall,England,2005. |
13 | Review | |
14 | Term Projects, Presentations | |
15 | Term Projects, Presentations | |
16 | Review of the Semester |
Course Notes/Textbooks | A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.A.K. Dixit and B.J. Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, Norton, 1993. |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 2 | 20 |
Presentation / Jury | 1 | 10 |
Project | 1 | 20 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 20 |
Final Exam | 1 | 30 |
Total |
Weighting of Semester Activities on the Final Grade | 70 | |
Weighting of End-of-Semester Activities on the Final Grade | 30 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 3 | 48 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 14 | 4 | 56 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 2 | 5 | |
Presentation / Jury | 1 | 10 | |
Project | 1 | 20 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 14 | |
Final Exams | 1 | 22 | |
Total | 180 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To have adequate knowledge in Mathematics, Science and Computer Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems. | |||||
2 | To be able to identify, define, formulate, and solve complex Computer Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose. | |||||
3 | To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose. | |||||
4 | To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Computer Engineering applications; to be able to use information technologies effectively. | |||||
5 | To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Computer Engineering research topics. | |||||
6 | To be able to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; to be able to work individually. | |||||
7 | To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions. | |||||
8 | To have knowledge about global and social impact of Computer Engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Computer Engineering solutions. | |||||
9 | To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications. | |||||
10 | To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development. | |||||
11 | To be able to collect data in the area of Computer Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1) | |||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Computer Engineering. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest